![]() ![]() In addition to working with common adaptive switches that gamers with limited mobility may already own, it has two large buttons built in. Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable. ![]() We worked closely with them and directly with gamers who have limited mobility to assist in our development. It was developed in partnership with organizations around the world, including The AbleGamers Foundation, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged. Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. “We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.įor gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. ![]() Here are some of the highlights from Phil’s post: ![]()
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